lethn1 (53)in #jewelery • 6 years ago • NoneJewellery - 18ct Gold Rings, detailed photosSo I had some time to photograph the rings properly and I have posted up some photos for you to look at. I'm sorry…lethn1 (53)in #jewelery • 6 years ago • NoneJewellery - Gold rings are finishedYay! We finally managed to finish the Gold Rings just this week! It turns out that because of the length of the…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - First patch uploaded!I have uploaded my first patch to steam! Here's a small list of some of the changes I've made. . Fairly big change…lethn1 (53)in #gaming • 6 years ago • NoneAndroid Project 4 - Power upsI now have a power up coded into the android game I'm making, with this a big portion of the game code is done and i…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Price drop approved! Now only $1.99 ( £1.69 )!Good news everyone! I've dropped my price permanently to $1.99 now that Valve has approved it, hopefully this will…lethn1 (53)in #jewelery • 6 years ago • NoneJewellery - Rings, along with silver I'm making two 18ct Gold Rings for a weddingIt has been absolutely ages since I've done a proper post on Jewellery and I apologise for that, I've been that…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Chocoland 3Everything is fairly WIP right now but it all seems to be coming along quite nicely, next I'll need to work on various…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - First month Post Mortem - No other words for it, the sales were extremely mediocreSo a disappointing first month for me and I'm not surprised, this seems to be how most games turn out at first and I'm…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Partnership with GoGoBundle!Exciting news guys! I have just successfully entered into a partnership with GoGoBundle.com, if you want to get my…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Chocoland 2It's all coming along nicely now, pretty soon I'll start the level design once I draw more assets got to think about…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Chocoland 1I'm drawing up the art assets for the Chocoland update now, I will be posting up every now and then to show the progress.lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Planned content updateRather than sitting around and hoping I get sales, I'm going to push ahead with my plan for content updates and it…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Game Released!My game is up now, for certain, apologies for the confusion as I was confused myself a bit at how steam works since…lethn1 (53)in #gaming • 6 years ago • NoneAndroid Project 3 - Enemy sprites and explosionsI think I have finally settled on the game that I'm going for now and I've decided it's going to be a classic bullet…lethn1 (53)in #gaming • 6 years ago • NoneAndroid Project 2 - Score system up, sprites being worked onI'm working away on the android game now, it looks like Android games are great for short projects really just because…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Steam release approved!It's done! Rabbit and the moon has been approved by Valve so I think I can call myself officially a games developer…lethn1 (53)in #gaming • 6 years ago • NonePinochet Simulator - Fixing my bullet tracer issuesWell I have uploaded Rabbit and the moon to steam now, I have nothing to do except wait until Valve contact me and…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Steam page is on the wayJust to show you how serious this release is getting now, I am currently messing around with the back end of steam and…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and the moon - Game Released! Purchase with STEEM!It's finally done! I'm afraid I couldn't release it yesterday because fiddling around with the back end of the website…lethn1 (53)in #gaming • 6 years ago • NoneRabbit and them moon - Playtesting 15 - Menu finished! Game about to release!Big news guys! The menu problem I had proved easy to fix in the end, I'll probably need to research other ways to do…