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RE: Undead Burg - Dark Souls 1 inspired 3D scene [Blender]

in #art6 years ago

Thank you!

At some point, I'll want to get into painted textures as well since using image textures can be really hard, especially when you don't have normal textures made by someone good. The ones generated by Photoshop, Materialize or other software aren't that good.

Sadly I'm still really new to this, and I'm probably gonna need a tablet if I want to create my own textures, but I have to consider that option since it's a lot easier to make the texture the way you want and make amazing normals than to find exactly the textures you need online. Most of the time you have to settle for what you find, even though it may not be exactly what you want.

Related to the game, I used mainly one picture as a reference, and whenever I needed a better angle, to understand how everything needs to be built, I just hopped into the game, killed everything around me and looked at how some things were built.

I didn't do that a lot tough, mainly because while I wanted the scene to be similar to the one in Dark Souls, I also wanted to make it a little different, not too much, but enough for it to not look exactly like the one in the game (that's why behind the left house there's nothing, despite there being another house in the game for example.

And no, I did not participate in the Weekly CG Challenge yet, maybe I'll try, not sure my work is good enough tough :)

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I'd imagine hopping into the game and having to kill the mobs again and again to be quite problematic XD

Sadly I'm still really new to this
Well for someone who's "really new", this is really great, imo. This scene looked like something that could be featured on blenderartists.org gallery.


I'm new to Blender as well, and although I do enjoy hand painting, I'd be lying if I say it's not hard to paint without pen tablet. And I haven't reached the point of working with normal maps too. Still, it's a fun process of 3D modelling nonetheless.

Well, not really, I got the Zweihander in under a minute, and mobs were dying in one hit, so it wasn't a big problem. That's one of the reasons I included it in the scene, because it's such an iconic sword in the Dark Souls games, always a good choice in terms of weapons :)

Also, thank you for the kind words :)

Modelling is indeed fun, I like it a lot more than texturing, something a lot of people may relate to, but sadly, texturing is fairly essential in a lot of situations, so you can't really skip it no matter how much you'd like to.

Also, I can imagine how hard painting is without a tablet and a pen. It's hard with those things anyway. The advantage is that if you invest the time and you learn how to paint amazing textures, your scenes will look better than most scenes people make. Good textures make such a difference, and it's extremely hard to find good image textures online, especially free.