DrugWars - Current state, economics, purge, v6 and v7, etc ...

in #drugwars5 years ago (edited)

Dear players,

Few weeks without annoucement have passed but we have been able to develop many planned features to make DrugWars even better than ever.

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Current state

The map is now giving lots of information not only about territories, resources and gang who owns them, but it also allows to instantly load a bunch of opponents randomly, showing their rank and their prestige while giving a quick way to spy and attack them. It still misses interactions at our eyes and we are working to make it so that you can just sit and watch the DW map to be entertained.

While the last version (0.5) and its iterations improved the game such as the addition of features like jobs, we had some issues with the fight system itself as many of you may have noticed. Since the last patch where units are fighting in cluster we had no issue anymore with the game and our servers, Alleluja. But let's talk a bit more about the fight later in this post.

The economics

One of the most important information in this post, is probably the actual economic situation of the game and we really believe to be in a good direction.

At the swap of FUTURE to DWD tokens we have dropped nearly 2.2M tokens to our players.
Now, a bit than one month later, the total supply of Drugwars is decreasing day per day and we are glad to say that we have burnt a total of 167k+ DWD tokens or more precisely around 4k per day since the launch.

Our plan is to not activate the staking of DWD until we have distributed 40-50% of the total DWD supply. If players continue to burn tokens at this rate, the staking may happen only in few years but of course we will not let that happen and trust that we can achieve to sell, distribute and/or burn at least 3-4M tokens in the coming years, which would have for effect to reduce the total supply to nearly 5-6M, with nearly 40-50% in the hands of the players and activating the staking of your DWD tokens (wtithout staking they would all burn in few years :) ).

If you havent already read it we invite you to take a look at this post https://steemit.com/steemleo/@solarwarrior/dwd-drugwars-dollars-new-data-points made by @solarwarrior which gives more details about the situation and the design of our economic system and its inflation. Thanks to him for bringing some light into it.

For a total transparency, our team did not take any fees on any purchases made with DWD. We are planning to introduce fees after the burn of the first million (after that we will take fees from the tokens burnt by players). Before that the team will not take any fees and will focus to manage the whole cost with the liquid Steem that we have on DrugWars/Fundition. Of course we will keep on powering up some Steem as we already did since the start, so we can continue to upvote your fights and/or relevant posts about DrugWars.

We are also going to introduce ads, so don’t be surprised if you start to see some ads running in the game. To be fair to our community, 50% of the revenues generated with the ads will be used to buy back tokens, to create events or to burn them. Unfortunately our project does not permit to work with all adsell platform, but we will make the best compromise between relevant ads and a platform which guarantee some stable income to the game.

We may also introduce a support option later to remove the ads so you can still enjoy the game without being annoyed with ads. And remember you will be also able to use the brave browser to avoid the ads and maybe support DrugWars with it in the same time.

The purge

Before the introduction of the new resource system, the government will knock the door of players who have been inactive for a long time and send them a squad of NPC units equal to their army. This will be a one time event, but will turn into a regular one with a different form. Why the purge you ask? Because many inactive players still have their units ingame, and while players can’t attack them, their units are still taken into account for the total population calculation. So we are fixing it and that will probably increase the reward that you earn for fighting. So if you were inactive in DrugWars and want to keep your units, we suggest you to login back asap. The government will not wait for you and will be at your doors at the end of the month, more precisely on the 30th september at midnight UTC.

The upvote system

We are going to change the upvote system, the pantheon will still help you to increase the upvotes but we will change the algorithm so the system will give less vote to empty fight.

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Plan for the V0.6

New resources

As you’ve noticed 15 new resources are being implemented to the game.
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They will be used to acquire/upgrade buildings and/or units. Yes your existent units will also cost another resources. Since you are paid with crypto, they will be too!

salv.PNG
Example of one of the new resources. Not functionnal yet.

Those resources will be harder to produce/obtain since they are always tied to the territory and need a specific upgrade to be produced. So a player with a maximum of 5 bases will be only able to produce ⅓ of the different available resources. Making each account slightly different depending on where the player chose to locate them.
For more realism some resources are only available on certain continent and are produced at different rates taken from real world (well no worry you won’t need to wait 3 months to obtain some DW-MARI).

The introduction of those resources does not make DrugWars the only game with a lot of tokens and a free market but also a game where the trades between players will become a necessity and so have a big place.

Market

Since we are going to have now 16 different tokens to trade ingame it would be difficult for our users to go on SteemEngine to trade them and also it will be a massive waste of time. That’s why the DrugWars team is integrating now its own Exchange which will permit you to use steemengine without leaving the game. We will also make it possible to exchange DWD for the new resources.

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Prestige (ELO)

We have introduced the prestige at the start of the preseason without too much details about it, it’s working fine in some cases but it’s not perfect and we are improving it to have it ready by the end of the month.
In addition you should also see in advance an estimation of how much reputation you will gain or lose by doing an action.

New fight system

DrugWars is already huge in variety of actions that you can make ingame but let's be honest our fight system is still not enough elaborated to give players a way to take advantage of their army/brain capacities. As we’ve expected and planned since the start, we are changing it with a new fight system including a new gameplay similar to chess.

Of course if you don’t want to play the fight, you will be able to run it automatically and the DrugWars AI will play for you.

This change was definitely needed for the upcoming features including the cards. So unfortunately you might not see too much work on the current fight system, since it will be deprecated after the release of the new system. We are sorry for that and we are aware that many of you are confused with the actual system but we’d rather focus on consistent feature and work only on the new system than to work on something that will be gone.

Farmlist

You can save your squads but not your enemies coordinates… we are going to solve this issue by integrating a farm list where you can save your opponent coordinates to visit or to take revenge.

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Plan for the V0.7

DrugWars cards

Coveted by all, desired by the biggest Druglords... and always delayed, we have pushed a bit back the release of our cards to the 0.7, but that makes sense in the way that we still want to not rush the development, and finish all the core features of a totally new game, instead of having to sell unfinished/imbalanced items. So it takes time but we are improving all the parts to welcome the cards and make good use of them in the whole game.

Return of the Wanteds

While the government in DrugWars is only getting attacked, it was certainly not going to be like that forever. So all Druglords can expect to see the government coming to take all the illegal stuff they are producing with their empire.

Daily exclusive quests

With the help of a steemian, @cryptkeeper17 the team will implement a quest system which give you randomly a task. Tasks are made by a series of seven for a week. So each day you will obtain a higher level of task (and so a higher reward) until you finish the 7th day task, which will permit you to obtain the ultimate reward! A pack of DW cards.
Remember that you can also contribute to the game, just contact our team on discord with your specialization and/or what you can bring to the game.

Daily Newspaper

This feature is now already present ingame, but it still requires some writing works and more various data to give a real feel of a newspaper. We really want to rework it and make it interesting to read the latest news about what’s happening in the DW world.

IMPORTANT INFO:

  • a event with 200% off on unit prices in DWD will start monday 23 september and will last until friday 27 september at midnight UTC
  • if you were inactive for two months or more the government will knock your door the 30 september at midnight UTC to check if you are not doing any prohibited stuff, no worry if you are active they are only searching for people who should think about taking their retirement.

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Again we would like to thank all our players for their patience and understanding while the early access is in progress and invite them to use our discord at https://discord.me/drugwars to report any issues they encounter.
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This project has a very very bright future!!!

Posted using Partiko Android

Oh no. You're not getting any more money out of me. Once you guys did that bait and switch with steem for your coins that are worth virtually nothing, you lost my willingness to give you any money. Once the ads are here, I do think I will definitely be done with this clicking game. It has been pretty much nothing but a time suck anyways and it is rather boring.

I hope my honesty is okay here.

I agree with you Tristan. Drugwars = waste of time

I agree also, and do not forget, we now already switched two times with these ‘new’ coins

Good point made here.

When all of this is in place I cannot wait to see how dynamic the game is. Killer work here, I love it!

I like the addition of a playing field for battles. Hoping the cards lead to Heros you can incorporate into battles.

Something to think about so new people don't continually get creamed... Levels like splinterlands. A newb with nothing should have an easier way to match up with other newbs. Or eventually you will have too great an onboarding curve for new people to have any fun..

Posted using Partiko Android

Hello Darrenfj! Yes thank you for the advice with the levels. It is definitely hard for the noob, we are working on the onboarding and ways to reward new players as well, if you have any thorough suggestions and ideas for that don't hesitate to put them under #ideas in the Discord or even DM us.

Now for the heroes...we are recruiting them right now...

!DWD Cheerful

I’m happy as long as you are happy

frog

Accept your faith of 0.091 DWD

I like the changes you are making and looking forward to the new resources and the cards... Keep up the great work gang!!!

ps... nice addition of @cryptkeeper17, I think he'll fit right in with you all!!!

purging is unfair for some people paid their army and might decide to come back, not their fault if your new system makes them invulnerable until they take a base.

taking fees on burned tokens? Why ? burning happens to make the value of a token grow a bit, at cost of the one who burns them, you want to tax them while they help the whole community ?

Is it still interesting to build our army if you plan to change it again ?

You lower the vote value, again, as it was done on steem before then only on the forum, while again, people paid to use such a service without knowing you would constantly change it

You know, Alpha does not mean everything is allowed, or unless people are refunded...

Also, what about resetting armies while they are lost when people simply call them back from a station? Or what about fixing the gang job which does not activate for other gang members?

Also, the new fight system screen seems to be a one player against A.I, will the defender have the choice to build their defense somewhere ? Or to play realtime ? How can we simulate if it depends on ennemie's positioning?

Please, focus instead of going in all directions

Isn't it unfair to keep all the units produced since the start and by so reduce the rewards of all active players?
If some players don't obtain any rewards from fights because of those units, it seems to be fair to make a purge and so balance the total population of the game. We have also prepared a special memo for inactive players so they can login back to keep their units.

Anyway if this does not happens now, it will happen at the next update with the introduction of the new event system.

Taking fees on tokens to be burnt is essential, even if we are passionate by our work and what we do we can not work for free. But I don't know if you understand that, everything has a cost, including the server, the forum, etc. So after the first million burnt, we are going to take fees on purchases/burnt tokens and as always everything will be transparent.
Sorry, but I did not understand, what do you mean by: Is it still interesting to build our army if you plan to change it again?

What is changing exactly for you?

We are lowering the vole values only for empty fights, with the goal to reward more active users who made good fights and so incentivise all users to make good fights and increase the value of obtaining a vote. I don't understand why you are angry since this is made for the good of the players. I could guess that this is not important for you... but I presume that you have not thought about that.

Did you have any issue with units? Did you report it to the team? I suggest you to contact one of the team members on discord.

For the missions can you give more details or contact us on discord? Nobody reported any issue about gang jobs. And at the time I'm writing this it seems to work well as expected in the game too.

I don't know where do you see AI in the last screenshot, but to give more details it's realtime pvp. Or not real time, but turn by turn like chess.

Thanks for your suggestion about how we should concentrate our efforts! All the team definitely appreciates it.

We reported both things in our gagng discord and tagged you, and we know you read it as you just replied to me into the very same discord.

You can earn money by selling, as you do since beginning, no need to tax the burning, still not sure you understand what burning means though.

Your sarcasm has been received, and this puts an ends to the game for me.

I stopped long ago, drugwars team scatterbrains

30th September midnight of wich timezone please?

Posted using Partiko iOS

Allways UTC, I will add it to the post.
Thanks!

So we will be expecting our units to disappear by the end of this month when NPC units attack them? How sad.....

Hello Ronel! It should find Druglords with no ambition...those who want to rule the world shouldn't encounter the Government army....but even if the Gov army comes for you, you will be able to dodge the attack.

!DWD Hopeful

sounds real in the real world

Don’t lose hope, one day I’ll stop looting you

frog

Accept your faith of 0.027 DWD

Find a way to increase the value of your tokens. They are still pretty cheap.