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RE: Progress PWA: Responsive menus
Should be fine, can style any way you like. When it re-arranges the layout for fit, it would stay pixel friendly. Perhaps the scaling for small screens would be undesirable though. In that case you could have different sizes and at certain screen size intervals switch between them. I do breakpoint switching for the first loading screen, I scale the image, but could as well use new images for each step.
I've decided to go for deciding on solutions and then let those solutions limit what type of game can be created. The possibilities are endless so figured this would be a good way to narrow them down :) Game has to work with the visible play area being very different for users, input can only be mouse or touch etc.
Yes, if we dabble into a territory too large for us, it's good to set up a camp so there's no risk to wander around aimlessly. Been there done that way too many times, specially as a gamedev hobbyist.
"RPG Platformer - what if I add that... which leads to that... and oh my god this would be so cool... gonna make it online... with a brand new dungeon system design for a mmo with instanced 8-player quests... yes... no wait. Nvm, too big for me, project dead."