Godot Wild Jam #11 - Parallel Dimensions
The Godot Wild Jam #11 is now well under way and I have decided to enter this months contest. For those unfamiliar each game jam gives the participants a set of rules to follow and a time limit for completion. At the end of that time limit the submissions are judge based on those rules. The Godot Wild Jam was created as a monthly event that helps to spread the word about Godot and gives real world testing metrics for the developers. #11's theme is "Parallel Dimensions" and though I haven't gotten the story line completely nailed down I have enough to make the first level of the game and hopefully have it done to show off 6-ish days from now.
Game Idea: Parallel Drive
Earth has been attacked. Cities burned, millions died. The enemies came out of nothing and returned to nothing only to strike again. The greatest weapons man devised could do little to stop the onslaught. Country after country fell, until there was nothing but rubble and ruin.
Indeed, mankind was on its last breath, but as suddenly as the war began, it stopped. Though the enemy forces continued to fly over head, disappearing and reappearing sometimes firing their weapons they were no longer trained on man. The people of earth had been forgotten, nothing more than a pest to be brushed aside as huge metallic beasts harvest the remains of the once vast empires.
Years past, and as the world lay bare, ravaged by those that took it. Mankind began to rebuild. Aware of the constant threat small groups began building in secret using anything at their disposal to use against the worlds new dominate species. It was a bleak and hard time for those that survived. It is said that persistence pays and as luck would have it one day a large cumbersome machine set off a cache of munitions unable to respond to this unforeseen event it took the full force of the blast filling the interior with shards of sharp hot metal. The machines large hulking mass stumbled a few yards, and fell silent. Scouts that happened to hear the explosion found the wreckage, and quickly went to work learning all they could about the machine, its pilots, and how it was nearly immune to all forms of weapon. Knowing that enemies were on their way the scouts took everything that wasn't nailed down, the pilots' clothes, their side arms, the rations (which were surprisingly similar to an MRE), and most importantly the only thing still running in the metal beast.
It was that last bit, that turned the tide in this war.
They didn't know it at that moment, but the device they held gave their conquerors the ability to travel between the veils that separate our reality to the multitude of other realities just beyond our dimension.
This was the key to the success of their attackers.
This was how the invaders could shake off countless rounds and anything man kind could throw at them.
This was the key to the survival of the human race.
No, these men and women didn't know that at the time, but even without knowing what was to come fate smiled on them that day, and for the first time in a very long time they smiled back.
Day 1 - The concept
I envision a Star fox styled shooter that mixes free flight with on rails shooting action. Taking place in a ruined city and in a countless other dimensions thanks to the stolen technology. Your ship can now jump from reality to reality to dodge, evade, and pursue the enemy where ever it goes. As the game continues (assuming it gets a good reception here and on itch) other dimensions with their own ships and style can join the fight for freedom.
The Flying Pancake Mk 2
The first fighter created by the reality our story first takes place in is based on the Vought V-173 "Flying Pancake" a flying disc designed by the US military during WW2. These shouldn't be considered final as they have no texturing and I haven't yet decided what the shift drive looks like to properly add it to the fighter. However I do like how it came out even if it is, at least at the moment, not my most imaginative work.
W.I.P
Below is a quick look at some of the work I was able to complete today. Tomorrow I will be focusing on the game play which should make for an interesting post.
The nose looks like garbage at the moment. I decreased the poly count a little too much I think and without a good texture to fix those nasty lines on the nose cone It just doesn't look good.
I really like the back of the plane. The glow effect is really eye catching when you see it in the engine.
Thanks for checking out the post, the next few days should be interesting to say the least and I hope you follow along with me through the process. As always follow me and up-vote the post to show your support and all that jazz.
Really cool concepts and build of the flying pancake, Ben :D I love how you're crafting your entry, the lore and the concepts are really neat, and good luck with the competition !!!
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