[Gear Review] Oculus Go: What Virtual Boy Was Supposed To Be
Exactly 7 days ago I brought home a 64 gigabyte Oculus Go, which cost me a reasonable $250. You can see the unboxing here. I had some doubts then about whether I'd get much use out of it, as I have a Rift CV1 as well.
The Go is basically a Gear VR with the phone built in. The build quality is nicer, the ergonomics are better, design has been changed to solve the overheating and lens fogging problems, and various other quality of life improvements.
The specific chipset inside is from a Galaxy S7. Two generations old, though it's difficult to tell. Most Gear VR games are still designed with the minimum spec of an S6 in mind, so the games run beautifully smooth at either 60hz or 75 depending on what the developer targets.
The biggest upgrade from Gear is the fact that the lenses are now fresnel, like on the Rift, and the display quality is improved. You actually get better visual clarity in the Go than you get in the CV1. However, it's a step down in other ways. Namely, there's no positional tracking of either the headset or the motion controller.
You play Go games seated, using either a Wiimote style wand which can only be used as a pointer, or you use a bluetooth gamepad like the Xbox One S controller. Feature wise, it's pretty much what Nintendo promised us Virtual Boy was going to offer back in 1995:
It only took 23 years for technology to deliver on that vision. Am I a little bitter? Maybe! But at least quality portable VR is finally a reality. And without the pesky cable in the picture, even! No cables at all in fact, which makes it an interestingly "free" feeling experience compared to constantly having to contend with the thick cable of the Rift CV1.
The graphics are a step down from what a VR capable PC can do, obviously. But they're more than serviceable. I'd place them roughly between PS2 and Xbox quality, depending on the game. There's limited use of shaders, and high polygon counts. Resolution is of course much higher than TVs from that period but the displays are also closer to your eye, so the apparent pixel density is only a bit better.
Do I miss positional tracking? Yes, a little. I forget about it quickly when using the headset though. This is first and foremost a portable unit. You will use it when sitting in a plane or on a long train ride for example. So you won't be moving around, and can't wave your arms all over the place.
It also helps that the games by and large are designed around this limitation. Cockpit games like End Space would not benefit from positional as you could put your head outside the spaceship by accident. The lack of a 6dof controller is a bit worse if you're used to having "hands" in VR, but the best Oculus Go games all use gamepad anyway.
It's also really intended mostly as a media consumption device for normies, and for that purpose it's brilliant. You can re-center the view at any angle you please, which means while watching Netflix on this thing you can put the virtual "screen" above you as if it's mounted to the ceiling, so you can watch comfortably in bed.
There are other stand-alone HMDs out there with positional tracking, but they're all locked to the Google Daydream content library which is disappointingly sparse compared to what's available for Gear VR and Oculus Go. The Santa Cruz, successor to the Go, should also be out in 2 or 3 years and has full 6dof tracking for both the headset and controllers.
Is that really necessary for watching video however? For most regular people who aren't super into games, the Go is all they'll ever need. It's really just a bonus that there also happens to be a large library of great games available for it. As someone who invested a tidy sum into Gear VR content over the past 3 years, Go was a much welcomed upgrade and a logical purchase.
Stay Cozy!
@alexbeyman,
I am still new to these technologies! But it's showing pretty faster improvements and I feel people will wear those f#$king glass whenever and whatever moments soon :D
Cheers~
HAHA I remember the virtual boy. I played it all the time at my friends' house. I too was a bit sad to not see the market demand more VR.
Can't believe I'd never heard of the Virtual Boy. Whatever happened with that?
It was discontinued after less than a year.
I can see why. Black and red graphics. Terrible.
If they waited 5 years, blue and green LEDs would have been cheap enough to make the display full color. I still think if it was in color, and sold as an optional peripheral for the N64 it might've been neat.
Yes. And they wouldn't have had to invest in developing games for it if it were a peripheral, so if it didn't take off right away, it wouldn't have been such a big deal.
That’s pretty dope. I saw in malls here they have virtual reality games set up too, instead of the arcade games .
Your are already up with these cool gadgets, I have never heard of it before, but I think it's worth a shot.
It's the cheapest VR that's any good, imo. I think it will become a mainstream hit soon.
If @alexbeyman it is difficult to satisfy that desire or dreams that one has when acquiring a technological device since they can see variables on the one hand improves and on the other hand they take away performance from it, as you say that cables were a hindrance when it came to use it, now that totally portable, but the games are a bit old with graphics like ps2. One of the latest ps2 games is medal honor vanguard that was one of his last games with some very good graphics.
Oh yeah, I had that game on Wii.
My friend has a Samsung odyssey. Have you tried one of those before, and if so how do the visuals compare?
The Odyssey has the highest resolution OLED display in any VR headset except the Vive Pro, which uses the same one. It's an excellent value, I was going to buy one to use with my laptop before SBD tanked.
This is an amizing games. I Can not consider I'd by no means heard of the digital boy. something happened with that? that’s quite dope. I saw in shops right here they have digital truth video games set up too, rather than the arcade games.
Which VR system would you recommend currently?
Depends on your budget. Samsung Odyssey ($500) has the best specs for the price but will only work natively with WMR and SteamVR games. To use it with Oculus Home you'll need a hack called ReVive.
A used Rift CV1 can be had for $200-$300 on EBay or Craigslist. That will play both SteamVR and Oculus Home content natively.
Both of these need a high end PC to work though. It used to be the min spec graphics card was a GTX 970 but nowadays it's more like a GTX 1070. My GTX980 still does the job, but not for much longer.
It comes down to what hardware you already have. Got a PS4? Get PSVR. Got a high end PC? Get Rift or Odyssey. Got a Galaxy S6 or newer? Gear VR. None of these? Then Oculus Go.
I m so jealous of, simply this is so amazing.