DOOM (2016) Review: An Unexpected Masterpiece

in #gaming7 years ago

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The first time Bethesda showed the public gameplay of iD Software's reboot of DOOM, it resulted in a plethora of negative feedback given how slow and different it appeared compared to the classics; fans were left with nothing but uncertainty after the E3 conference.

Things took an even more negative turn once Bethesda announced that no journalists whatsoever would receive review copies of DOOM before it releases. To gamers and industry workers alike, this shouted nothing but worry for Bethesda regarding the possible reception of the game in the media.

All the scepticism once DOOM did release completely disappeared, it's safe to say that very few were expecting to get what they did: a perfect reboot of the DOOM franchise. A game that had been made many times before but still managed to maintain its own style and format successfully. A pleasant, unexpected surprise.

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DOOM (2016) is by far my favourite singleplayer shooter experience in the last few years; it was an experience I just did not want to come to an end. DOOM has the player forever feeling like an invincible force that should simply not be fucked with even in the slightest. Its gameplay flows like a stream and almost never keeps the player perfectly still for even a minute. There's a constant supply of weapons to upgrade and use against a plethora of creatures sent from Hell, and even they are shit scared of you (the game is literally about DOOM Guy waking up having been captured and contained by the creatures of Hell in total fear of him).

The enemies are all unique with interesting abilities that keep you sprinting around, platforming and using the environment's verticality as you constantly switch between weapons that fit the situation you may be in. I found myself using the shotgun for the vast majority of my playthrough, for obvious reasons. That shotgun feels, sounds, and performs in such a satisfying way, as do the rest of the weapons.

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There's little narrative in the game. Cut-scenes stop the player, and that is not how DOOM should be. The narrative is told to the player via playbacks of audio that explains the events that led up to your capture, and how Hell tried its best to suppress you; they failed, and always will. If you're really into stories and ensuring you don't miss anything, it's okay to start with the franchise here, but you may enjoy it a bit more if you play the others beforehand.

I cannot stress how important it is to play this game, and I cannot stress further the importance of playing it on a beastly PC with a keyboard and mouse, taking advantage of the Vulkan API as well as the additional resolutions. A keyboard and mouse will also feel a lot smoother than a controller, adding to the fluidity of the gameplay.

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Fantastic review!

no prob. Its good to see good responsible reviews on here

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Man was I happy that DOOM was great game unlike the previous one.

Same way Wolfenstein was a great shooter the previous year.

Great post! Would you mind if I included it in today's "best of gaming"?

Wolfenstein is something I really, really need to finally play! And yeah, go right ahead. :)

I haven't had the chance to play any of the Doom games after the original trilogy. One of the things that kept me coming back to play the originals was the massive number of WADs that the Doom modding community had put together; I'd have hours of fun by combining a map megawad with a weapons megawad and playing through that.

However, the impression I'm getting is that with the new 2016 Doom, modding is limited to the SnapMap feature, which seems to limit potential creativity. (At the very least, it sounds like weapon WADs or their equivalent would be impossible.) My question for you is: can you compare or assess the popularity of this Doom to the original trilogy as far as the modding community is concerned?

In terms of general creative freedom, players are definitely very limited with what they can use. The developer understands the importance of mods to a lot of players, but I think they didn't really have mods in mind as much compared to ensuring the singleplayer and multiplayer would be a worthy successor to the originals.

I wouldn't be surprised if the next game (it's safe to say that given the success of DOOM 2016 that there will be another) had additional features for modders to use, thus giving them more freedom.

I'm sure most major fans of mods will for now just go back to the originals.

When I was a teenager, I was a fan of the old Doom. It was in the 90's. Its the only game during that time that runs smoothly on old computer. It doesn't requires so much memory and good video card. I don't know now if that is the same.

It's quite the opposite now, for sure.

If you wanna run the game in its full potential, it's gonna cost you.

Yeah, I presumed that it is :)

This review makes me want to go and download the game right away. Thank you :) it looks awesome.

You definitely should do that!

Great review. Personally I haven't played the game, but some of my friends have and they loved it. Upvoted :)

I guess it is time to try it. :P

If you really want to, it may be on sale on Steam during the final hours of the Summer Sale.

Nice review. Please follow me on @bewajijohnson

O great,
This is new DOOM,
We played earliest version in 2000
So nicee.

please upvote me in my steem power is low.

Thanks in advance.