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This is a bit awkard. I was only reading through round 3 submissions, and making my own, since I have not had time in earlier rounds. Now that I'm reading through older submissions, I see this one is similar to my own in changing teams, and swap / teleport moveset. There are some significant differences in how the units would be used, so I hope you don't mind.
Now to your piece. How / when (timings, turns) would the swapping occur ? It's not obvious to me mechanically, and therefore I am not sure how would I use it in intended / favorable way.

 4 years ago (edited)

8 days later...( no notif from steem)
lets pretend you're playing as white . There are 3 black pawn in front of you and 3 white pawn behind you (on ability targets).
-On your turn you pay 2 gems to send all 6 pawns into mental disorder- the 3 pawns in front of you become white and the 3 behind you become black. end of your turn.
-enemie turn. he/she/it dont like its ally pawn suddenly turning around and targeting the back line so Opponent decide to ignore that and move his (your previously owned) pawn to atak your back line ,taking lets say.. a bi-chop (pawn then become bishop and new unit so no longer affected by madness cause logic).
-your turn. madnes still in effect cause it end at the end of your turn. You still control the 3 pawns in front of you so you kill king (cause i conveniently decided he was there) in the backline end of your turn-/-mad pawns swap baack to original team.
-your nemesis turn. does not like that at all so he tries to kill the GateOfMadness with his pawn now in front of it but he realise in despair that 15 turns has passed and he cant kill it cause its his unit now.
I hope this cleared this up :) i will go back and check all the things i posted cause steemit hate me.

 4 years ago Reveal Comment