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RE: The flaws in nextcolony's battle mechanistics and some suggestions to fix them.
I have to look into that, but this would definatly be problem no 5. Ty for your comment.
I have to look into that, but this would definatly be problem no 5. Ty for your comment.
I do agree though that its odd where one side loses 0 ships and the other is completely wiped out. I would hope that going forward the biggest fleets in the game at least lose some ships when they attack an opponent.