RE: The flaws in nextcolony's battle mechanistics and some suggestions to fix them.
One thing I have noticed is that some of the larger ships don't seem worth it just yet. Playing around with the simulator 1 dreadnought is worth about 21 corvettes. (21 corvettes will win if they attack a dread, it takes 22 if defending). For a ship that is described as-
"While Dreadnought Royal is only the second largest ship ever built by a human being, it's for sure not to going to be underestimated. Most armies will decide to flee rather than fight if they see this monster coming after them. It's large enough to defeat a whole army on its own and to steal a significant part of the resources of a planet. If accompanied by a larger fleet, it's most likely undefeatable for most armies."
21 corvettes seems a small amount to beat it, especially considering that the mechanics somehow come out worse when you add more ships to the equation. 1 dreadnought and 30 corvettes loses to 40 corvettes which makes the dread worth less than 10 corvettes in that scenario.
I have to look into that, but this would definatly be problem no 5. Ty for your comment.
I do agree though that its odd where one side loses 0 ships and the other is completely wiped out. I would hope that going forward the biggest fleets in the game at least lose some ships when they attack an opponent.