biw (45)in #technology • 7 years ago • None[EN/DE] Procedural Terrain - Behind the games (Part 1: Heightmaps)[EN] Heightmaps Introduction Many modern games work with procedurally generated terrain. Some use it to make the…biw (45)in #technology • 7 years ago • None[EN/DE] Meltdown & Spectre - The inner workings (Part 3: Spectre)[EN] Spectre Introduction In the last post, we learned that Meltdown only works on Intel CPUs. Spectre on the…biw (45)in #technology • 7 years ago • None[EN/DE] Meltdown & Spectre - The inner workings (Part 2: Meltdown)[EN] Meltdown Introduction Now that we've covered all the necessary terms, it's time to finally get to Meltdown…biw (45)in #technology • 7 years ago • None[EN/DE] Meltdown & Spectre - The inner workings (Part 1: Basics)[EN] Basics Introduction In this series, I want to cover the exploits nearly everyone heard of by now, Meltdown…biw resteemedremuslord (47)in #blockchainbi • 7 years ago • NoneQuestions by data: What are the most social #categories? [OC]Before I begin the analysis, I have to give endless credit to @arcange, the creator of the database. Without making…biw resteemedfaxe (39)in #introduceyourself • 7 years ago • NoneHello World! Hallo Welt!Hello dear community. My name is René. But you can call me Faxe, that's my favorite nickname. Based on the best canned…biw (45)in #introduceyourself • 7 years ago • None[EN/DE] Who am I, and what am I doing here? // Wer bin ich, und was mache ich hier?Introduction [EN] Who am I? Hi! I'm Tim from Germany. I live near cologne and I'm studying Computer Science at TH…